Upon opening the game for the first time, go to the settings and re-map your movement keys to WASD and cofigure your graphics settings.
For the time being you will have to exit the game completely to quit a match, the "Leave Session" button is not working properly.
This is the first public version of the game so it will be ROUGH compared to the full release.
We are still on track to be releasing by the end of this year. A price of $15 has been determined for the initial release.
This is a free, beta access, copy of the game. It is not fully functional.
There will be absolutely no redistributing of this game allowed.
You may only download this copy of the game from www.infinitepaintballgame.com You can invite anyone you'd like to download through our website
You may not post video or screenshots without permission from us. You can ask through our Discord https://discord.gg/A6kgaVS
Please feel free to report any problems or suggestions to the Discord, we want the community to help us build the best paintball game possible.
After some serious thought I'm going to scrap the 1v1 Challenge. I don't feel it's going to be "worth it" per say. I'm going to instead transform it into a career mode for the game. More on that later, I have big plans. If anything a multiplayer only version will come out first.
This Is your Home Field. From here you will have challenges to complete, select what layout you want to play on and head to your van to travel to a different field.
I am hoping to release an offline demo in the next couple of months for you guys to try out and share your feedback. A lot has been done in the last two weeks. Watch the latest IGTV video on our Instagram for a detailed view on what's been done. I am also going to launch a Kickstarter in the near future, I will list the reward tiers below.
High Graphics Settings
Low Graphics Settings
Kickstarter Reward Tiers
It's not much but here is a couple new models
I'm planning on launching a Kickstarter campaign in the near future once the game is more complete. I have spent a lot of time working on the physics and mechanics of the game to make it as seamless as I can, now I'm gonna focus on making it look pretty.
Some strides were made with the menu system, and steam integration
I am working on server creation currently and I'm going to start working on server joining/browsing soon.
There is now bunker models for Center Walls, Barrels, Nipple Walls, Cakes, Snake and Temples
Crouching and leaning animations have also been smoothed out, they still need work though. I'm wanting to get the game fully functional before I make it look pretty.